Dungeon Walker Demo --- by Alan Mackey September 1993 AGA MACHINES (A1200, A4000) ONLY!! This program is a test of some routines I have written for an AGA-only dungeon game. It is not a completed game by any means, but does look rather cool. All programming was done in F-Basic 5.0 by Delphi Noetic Systems, inc., but in the interest of faster operation I am using OS calls instead of the somewhat weak F-basic commands for almost all of the graphic and sound routines. When you first run this program, you will see all the graphics being loaded into memory. Try to ignore this, it won't do that in the final game. The most noticable bug in this demo is that when you first start playing, sometimes the screen will go black. To fix this, just grab the titlebar and drag it down and back up again. This causes your Amiga to rethink its copper-lists, and color is restored. CONTROLS: UP ARROW -- walk forwards DOWN ARROW -- walk backwards LEFT/RIGHT ARROW -- sidestep left/right without turning Del -- turn left Help -- turn right F10/Return -- speaker selection [ -- decreace light by 1 ] -- increace light by 1 { -- decreace light by 30 } -- increace light by 30 SHIFT 2 -- Extra wall colors on/off Q -- quit SPEAKER SELECTION: The first thing you should do is see which way your speakers are hooked up, because stereo plays an important role. Press F10 to hear a drip on the right speaker. If you hear it on the left, press Return to swap speakers, and F10 again to test. The reason there is a need for this is because the Amigas built before OS2.0 came out had channels 1+4 on the left and 2+3 on the right, and then after 2.0, they switched. Some people (like me) keep their 2.0+ amigas wired the wrong way just to be able to use old programs and not get confused. LIGHT: In this demo version, you can control how burnt-out your torch is. There are 255 levels of light intensity, so changing it by 1 hardly makes a difference. EXTRA COLORS: Usually walls and floors are only 16 colors. Press SHIFT 2 to see the extra colors (191 total) but this also slows operation. SHIFT 1 would have controlled extra floor colors but this feature still has several bugs. UG: If, while wandering, you hear a dull, stomping throb, try to find your way to it and see Ug. Ug is a very well animated and real-time scaled dungeon monster. He is, of course, harmless in this demo version, because of the lack of hit-points, but he makes a fun sound if he bumps into you, or you bump into him. Ug's starting position and movments are random. The world record for finding Ug is about two seconds, set by me, when, by chance, he started a few squares to my right. THE MAP: In the window on the right, a map will be automatically drawn of the dungeon as you explore. The whole map is huge, and was created by a seperate mapping program. ABOUT THE GAME: The game, if and when it gets finished, will be a role-playing game with a comic twist. If there are any features you would like to see, any monsters you would like to meet in a dungeon, or (better yet) any monsters you WOULDN'T like to meet in a dungeon, or just want to tell me what you think of it, write: Via Internet/bitnet: MACKEY@ENIGMA.RIDER.EDU or MACKEY@RIDER.BITNET (account expires June 1996) or, if you have to, mail a letter to: Alan Mackey PO BOX 475 Wayne, PA 19087 USA Thanks must go to: Ed Mackey for helping me kill bugs Eric Parkin, Sue Rankin, Ched Wheeler, and Larry Jex for their ever-helpful insights The bass drum in "Space Cowboy", which has slowed down to make the sound of Ug's footsteps. Teijo Kinnunen for Octamed 4.0 Pro, in which I sampled and/or modified all the sounds for this game. (Only a few sounds in this demo, but there will be lots more in the finished game, maybe some music, too...) More legal stuff: This program is Freeware... that means you can keep it, copy it, spread it, upload it, or whatever as long as all files are kept exactly the way you found them. Did you know that I had to register this program with Delphi Noetic Systems before distribution? And that if it was shareware, and I asked for money, I'd have to send them 10 bucks? Keeripes!